Assassin's Creed Nexus VR - Sync Point

I'm thrilled to present a glimpse into my contributions to the development of Assassin's Creed Nexus VR. My role encompassed the modeling, and texturing of the intricate sync point bird model. The task was a formidable challenge, given the stringent limitations of VR technology.

I would like to express my profound gratitude to my team at BEL Studio, whose collective efforts and dedication were instrumental in the realization of this project. A special mention to the Level Designers, whose expertise and insights were invaluable in shaping the final product. I also extend my appreciation to my team lead, whose guidance and support were pivotal throughout this journey.

Furthermore, I am grateful for the opportunity to collaborate with my esteemed colleagues from other studios. Their diverse perspectives and unique talents enriched the project and fostered an environment of mutual learning and growth.

This experience has been a testament to the power of teamwork and the extraordinary outcomes it can yield. I look forward to sharing more of our collaborative endeavors in the future. Thank you.

Special thanks to UI/UX team to make this model an amazing element of a game. Especially to Eshan who worked on the element itself:
https://www.artstation.com/eshan
https://www.artstation.com/martin_j_wood
https://www.artstation.com/nancydemers
https://www.artstation.com/alexeykolosov

Please take some time to check amazing portfolios of BEL team:
https://www.artstation.com/anagavric
https://www.artstation.com/miroslavgajovic
https://www.artstation.com/damir86
https://www.artstation.com/solid6
https://www.artstation.com/milos_vranjes

And past coworkers who also worked on the game:
https://www.artstation.com/jelenamoroz
https://www.artstation.com/suzikom

Concept art

Concept art