Assassin's Creed Black Flag Resynced - Mystery Island

Carried Mystery Island from gray box level design through to final polish phases. Located in the Navassa region, the island serves as a secluded sanctuary tied to Captain Stede Bonnet's side quest line. My work focused on shaping the enclosed central lagoon with underwater cave, framing Bonnet's ship on the western shore, set-dressing the hostile camps and interior fight club, and refining terrain, foliage to balance tropical beauty with rugged pirate grit. I am very happy that the ideas I've had in collaboration with level designers stayed in final version of the game such as underwater cave, mysterious mangrove growth and shipwreck that shouldn't be positioned like that.. how did it end up being there? There are many more mysteries on that island :)

Final polishing on mystery island was done by Sottheavid Chhuon since my focus shifted to pushing Black Island, Playas, Waterfalls and UI to final stages.
https://www.artstation.com/theavid

Absolute gigantic shoutout to Janice and Georgia for leading the way in such a huge project. And Syara for overseeing everything.
https://www.artstation.com/kittymessiah
https://www.artstation.com/artleng
https://www.artstation.com/nxctrns

Ofc it wouldn't be possible to make it into playable area without level designers Marko Tulić and Nenad Radojković.

SHOUTOUT TO THE BEL ART TEAM
https://www.artstation.com/sanjacvetkovic
https://www.artstation.com/damir86
https://www.artstation.com/angieee
https://www.artstation.com/anagavric
https://www.artstation.com/samac90
https://www.artstation.com/solid6
https://www.artstation.com/milos_vranjes